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140
backend/frontend/node_modules/react-bootstrap/cjs/OverlayTrigger.js
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140
backend/frontend/node_modules/react-bootstrap/cjs/OverlayTrigger.js
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"use strict";
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"use client";
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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exports.__esModule = true;
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exports.default = void 0;
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var _contains = _interopRequireDefault(require("dom-helpers/contains"));
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var _propTypes = _interopRequireDefault(require("prop-types"));
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var _react = _interopRequireWildcard(require("react"));
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var React = _react;
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var _useTimeout = _interopRequireDefault(require("@restart/hooks/useTimeout"));
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var _warning = _interopRequireDefault(require("warning"));
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var _uncontrollable = require("uncontrollable");
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var _useMergedRefs = _interopRequireDefault(require("@restart/hooks/useMergedRefs"));
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var _utils = require("@restart/ui/utils");
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var _Overlay = _interopRequireDefault(require("./Overlay"));
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var _safeFindDOMNode = _interopRequireDefault(require("./safeFindDOMNode"));
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var _jsxRuntime = require("react/jsx-runtime");
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function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); }
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function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && Object.prototype.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; }
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function normalizeDelay(delay) {
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return delay && typeof delay === 'object' ? delay : {
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show: delay,
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hide: delay
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};
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}
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// Simple implementation of mouseEnter and mouseLeave.
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// React's built version is broken: https://github.com/facebook/react/issues/4251
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// for cases when the trigger is disabled and mouseOut/Over can cause flicker
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// moving from one child element to another.
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function handleMouseOverOut(
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// eslint-disable-next-line @typescript-eslint/no-shadow
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handler, args, relatedNative) {
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const [e] = args;
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const target = e.currentTarget;
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const related = e.relatedTarget || e.nativeEvent[relatedNative];
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if ((!related || related !== target) && !(0, _contains.default)(target, related)) {
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handler(...args);
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}
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}
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const triggerType = _propTypes.default.oneOf(['click', 'hover', 'focus']);
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const OverlayTrigger = ({
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trigger = ['hover', 'focus'],
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overlay,
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children,
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popperConfig = {},
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show: propsShow,
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defaultShow = false,
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onToggle,
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delay: propsDelay,
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placement,
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flip = placement && placement.indexOf('auto') !== -1,
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...props
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}) => {
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const triggerNodeRef = (0, _react.useRef)(null);
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const mergedRef = (0, _useMergedRefs.default)(triggerNodeRef, (0, _utils.getChildRef)(children));
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const timeout = (0, _useTimeout.default)();
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const hoverStateRef = (0, _react.useRef)('');
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const [show, setShow] = (0, _uncontrollable.useUncontrolledProp)(propsShow, defaultShow, onToggle);
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const delay = normalizeDelay(propsDelay);
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const {
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onFocus,
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onBlur,
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onClick
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} = typeof children !== 'function' ? React.Children.only(children).props : {};
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const attachRef = r => {
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mergedRef((0, _safeFindDOMNode.default)(r));
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};
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const handleShow = (0, _react.useCallback)(() => {
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timeout.clear();
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hoverStateRef.current = 'show';
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if (!delay.show) {
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setShow(true);
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return;
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}
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timeout.set(() => {
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if (hoverStateRef.current === 'show') setShow(true);
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}, delay.show);
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}, [delay.show, setShow, timeout]);
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const handleHide = (0, _react.useCallback)(() => {
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timeout.clear();
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hoverStateRef.current = 'hide';
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if (!delay.hide) {
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setShow(false);
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return;
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}
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timeout.set(() => {
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if (hoverStateRef.current === 'hide') setShow(false);
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}, delay.hide);
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}, [delay.hide, setShow, timeout]);
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const handleFocus = (0, _react.useCallback)((...args) => {
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handleShow();
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onFocus == null || onFocus(...args);
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}, [handleShow, onFocus]);
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const handleBlur = (0, _react.useCallback)((...args) => {
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handleHide();
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onBlur == null || onBlur(...args);
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}, [handleHide, onBlur]);
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const handleClick = (0, _react.useCallback)((...args) => {
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setShow(!show);
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onClick == null || onClick(...args);
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}, [onClick, setShow, show]);
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const handleMouseOver = (0, _react.useCallback)((...args) => {
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handleMouseOverOut(handleShow, args, 'fromElement');
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}, [handleShow]);
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const handleMouseOut = (0, _react.useCallback)((...args) => {
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handleMouseOverOut(handleHide, args, 'toElement');
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}, [handleHide]);
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const triggers = trigger == null ? [] : [].concat(trigger);
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const triggerProps = {
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ref: attachRef
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};
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if (triggers.indexOf('click') !== -1) {
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triggerProps.onClick = handleClick;
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}
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if (triggers.indexOf('focus') !== -1) {
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triggerProps.onFocus = handleFocus;
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triggerProps.onBlur = handleBlur;
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}
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if (triggers.indexOf('hover') !== -1) {
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process.env.NODE_ENV !== "production" ? (0, _warning.default)(triggers.length > 1, '[react-bootstrap] Specifying only the `"hover"` trigger limits the visibility of the overlay to just mouse users. Consider also including the `"focus"` trigger so that touch and keyboard only users can see the overlay as well.') : void 0;
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triggerProps.onMouseOver = handleMouseOver;
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triggerProps.onMouseOut = handleMouseOut;
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}
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return /*#__PURE__*/(0, _jsxRuntime.jsxs)(_jsxRuntime.Fragment, {
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children: [typeof children === 'function' ? children(triggerProps) : /*#__PURE__*/(0, _react.cloneElement)(children, triggerProps), /*#__PURE__*/(0, _jsxRuntime.jsx)(_Overlay.default, {
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...props,
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show: show,
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onHide: handleHide,
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flip: flip,
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placement: placement,
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popperConfig: popperConfig,
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target: triggerNodeRef.current,
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children: overlay
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})]
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});
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};
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var _default = exports.default = OverlayTrigger;
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module.exports = exports.default;
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